The Funniest Game on Switch? Say No! More Review – Nintendo Switch

Did you have a ball playing Katamari Damacy? Did you think Untitled Goose Game was a honking good time? Looking for another light-hearted, hilarious game? Then Say No! More.

Have you ever been in a situation where you just wanted to shout “NO!”?
Can you imagine if you didn’t even have the option? If refusal was considered taboo?
Where no matter what was asked of you, even the most tedious of tasks, you had to say “yes!” with enthusiasm.

Welcome to the world of Say No! More, a game that developers, Studio Fizbin, claim to be the world’s very first “NPG (No-Playing Game).” Through literally teaching the player to say “no” more, the game emphasises the power behind using this simple word that we too often take for granted. With its unique simplicity, quirky sense of humour, heavily-stylised visuals and superb voice acting, Say No! More delivers a unique experience I KNOW you won’t want to pass up.

So what makes such a simple concept so entertaining?
Well there’s NO time to waste, read on!

Say No More Nintendo Switch

PLOT

It’s your first day at a new job, you’re one of three new interns hired to work for an unnamed massive corporation. Exciting, right? No.

Only minutes into the new job you find out there is a hierarchy that must be obeyed. And as a lowly intern, guess what? You’re the bottom of the ladder. Anything that is asked of you must be done with enthusiasm, in fact it’s impossible to refuse. But why is that? The word “no” does not exist. It has has been completely outlawed, banished and hidden from society.

Get your superior a coffee? Sure, that’s reasonable!
Unjam the printer that your work colleague so kindly stuffed up? Rightio!
Work unpaid overtime for the fifth time this week? Yes, I would love to!
Even give up your adorable unicorn lunchbox because your supervisor forgot their lunch at home? Of course!

Say No More Nintendo Switch Unicorn Lunchbox
Yep, everyone in this game wants a piece of your badass unicorn lunchbox. Who wouldn’t? Just look at it. Majestic.

But this all changes when you stumble across a hidden tape above your dilapidated office desk. A tape containing a forbidden word that has been lost to society. In listening to this tape you gain a power that others in the world would not even speak of: the ability to say NO!

Say No More Nintendo Switch Tape
The world’s shortest audiobook.

In possessing this unique newfound skill, the oppressed intern seeks to rise up and quite literally spread the good word. What follows is a plot that is not only hilarious, but at times meaningful and strangely heart-warming. What starts out as a simple concept, evolves over 8 chapters into something much more dramatic than I had ever expected from a comedy game.

But how do you say “no” more?

GAMEPLAY

Before assaulting office workers and superiors with a barrage of refusal, you’ve got to look the part, right? The game begins with a detailed character creator, despite the very minimalist low-poly graphics. It feels like a combination of Mii Maker and creating a character in The Sims, allowing you to stylise your character’s facial features, clothing and accessories to be as exciting or boring as you wish. I went for a pretty generic salaryman look (that somehow looked a bit like Robert Downey Jr?).

Say No More Nintendo Switch Character Creator
Change your face? No plastic surgery required.

After creating your character, you need to give them a voice. Impressively you can choose from shouting “NO!” in seventeen different languages, each with a feminine or masculine voice. The voice acting is in English, but this shouldn’t stop you from exploring all the different ways you can refuse someone! Definitely a nice touch. For your entertainment here’s a short clip of how to say “no” in the languages available:

Ever wondered how to say no in Gaelic? No?

Once you’ve created your character and chosen your preferred language, the game drops you into a story that takes place across 8 different chapters. Each is about 10 – 15 minutes long and is packed full of hilarious dialogue, amusing conversations between characters, clever easter eggs, and silly slapstick comedy. Levels follow a linear route akin to an on-rails shooter, but instead of firing bullets you’ll be blasting office workers with the sheer power of your words alone. This is simplistic gameplay at its finest and is approachable enough for literally anyone to play. Even my wife (who is usually terrible at games, sorry!) enjoyed it.

Say No More Nintendo Switch Gameplay
Probably don’t do this in your real-life office though…

As you progress through the chapters, you’ll be given additional means of saying no. Certain situations may require you to respond with an angry, a lazy or a sarcastic no. To further humiliate your colleagues, you can perform actions like sarcastically clapping at them, laughing or nodding your head, all of which have certain situations where they are most appropriate. You’ll also be able to hold down the button to charge up a more devastating “NO” that usually causes havoc by launching the unfortunate office workers or inanimate objects that stand in your way. These are all clever ways of adding slightly more depth to a game that could otherwise be finished just by pressing a single button.

Say No More Nintendo Switch Controls
Next time you have to say “no” to a work colleague, try sarcastically clapping at them while doing so. It’ll go down well, I promise.

Though the gameplay in Say No! More is simple, its comedic delivery is where it truly shines.

COMEDY

I’m in no way exaggerating when I say that Say No! More is quite possibly the funniest game I’ve ever played. Throughout the few hours playing the game, the vast majority of the time was spent either in legitimate laughter or with a big cheesy grim on my face. The game is absolutely packed full of superbly-written clever dialogue, witty responses, and a satirical take on the office lifestyle (which I can really appreciate being an office worker myself).

A few snippets from the game, including a reference to some obscure monster-fighting RPG.

My personal favourite parts of the game are delivered in the form of motivational speeches. The tape which teaches you how to say “NO!” is actually delivered by a character that I can only describe as if Hulk Hogan became a motivational speaker. Levels will be scattered with excerpts from this character as you listen to more of the tape, allowing you to unlock further secrets of this powerful word bestowed upon you by your brawny teacher.

Say No More Nintendo Switch Hulk Hogan Nogan Motivation
Your mentor, or as I like to call him: Hulk NOgan.

VISUALS

As you may have already noticed, the game employs a distinct low-poly art-style with vibrant colours and exaggerated animations. I’d say it has a similar aesthetic to Katamari Damacy, which in my opinion is a very good thing. Though detail is limited, this seems to fit well with the comedic style of the game and means the screen can be full of activity with little-to-no drop in framerate. The game performs well in both handheld and docked mode and looks vivid and visually-pleasing.

The low-poly art style of Katamari Damacy Reroll (2018) vs Say No! More.

AUDIO

The soundtrack is quite simple, comprised of peppy, upbeat music that you might expect to hear in the background of an office training video. During the tape sequences however, you’ll feel as if you’ve been thrown into a workout video, as heavy riffs accompany “Hulk NOgan” yelling motivational lines at you.

While none of the tracks in the game will likely find their way onto your favourite game music playlist, the voice acting and delivery of the game’s hilarious dialogue is something worth writing home about. Every single word in the game is voiced, including all the office worker NPCs you’ll often fling out of the way without a care in the world. If you stop to listen to them you’ll enjoy short monologues that aren’t only amusing, but often also insightful.

Say No More Nintendo Switch Dialogue
Take the time to listen to your co-workers. You might learn something from them.

CONCLUSION

So is Say No! More just another indie game on the Switch that you should ignore? NO!
It’s a unique comedic romp through an office that can be enjoyed by anyone and everyone thanks to its witty dialogue and simple, approachable gameplay. Surprisingly, the game also delivers a deeper message about the importance of being assertive and by the end you might even take onboard some of the life advice it provides.
Completion will only take 2 – 3 hours and you’ll be laughing and smiling the entire time. I’m predicting this game will be quite a hit with YouTube “let’s players” looking to share a hilarious game with their viewers.

So, why should you play it?

  • You enjoy light-hearted games filled with humour.
  • Can’t commit to 100-hour JRPGs? Here’s a brilliant game that you could finish in a single sitting!
  • Work in an office? You’ll relate to this satirical take on the office lifestyle.
  • You’d prefer a game for sheer enjoyment rather than a challenge.
  • Needing to learn to assert yourself? Say No! More.

But why shouldn’t you play it?

  • Bland sense of humour? Don’t enjoy silly games? Maybe not for you.
  • There are NO other reasons not to play this game!

Say No! More launches TODAY for Steam, Nintendo Switch and iOS.
You can find out more about the game here: https://www.saynomo.re/

A Nintendo Switch review code was provided for the purpose of this review.

Voxel Indie Narrative Adventure ‘7 Years From Now’ Making Way to Nintendo Switch and PC

PQube, Fumi and Room 6 are excited to announce that award winning narrative adventure, 7 Years From Now, will be launching on Steam and Nintendo Switch on 28th May!

  • A mature, emotional and uniquely wrenching single player experience
  • All DLC included, featuring epilogue, side story, glossary and Sound Mode
  • Rated 4.9 / 5 on iOS, 4.6 / 5 on Google Play
  • Winner of 5 awards including Vivo’s Best Indie Game, Huawei Most Exciting
  • Downloaded over 6,000,000 times on mobile
  • Launching on Steam & Nintendo Switch on 28th May, 2021

First launched in 2017 for mobile, the deceptively dark and wonderful ‘7 Years From Now‘ charmed audiences with its deeply engrossing story, minimalist voxel art style and ambient score soundtrack.

Check out the 7 Years From Now Trailer:

Winner of 5 awards since its mobile launch in 2017, 7 Years From Now received international acclaim as it approached serious narrative themes from bullying, to mental health and domestic violence with immersive and masterful storytelling.  Now optimised and adapted for PC and console, containing all content from the main story, to epilogue and more7 Years From Now will be coming to Nintendo Switch and Steam on 28th May, 2021.

7 Years From Now Old Well Screenshot 1

Developed as a labour of love by Mafumi Yoshida, a one-man development team, 7 Years From Now is a uniquely emotive non-combat based narrative experience. Embark on a surreal journey retracing the steps of old memories lost 7 years prior. Take on the role of high school student Haruto Soraki as he returns to his hometown on a quest to recover his memory after being involved in an accident, which he knows nothing about.

7 Years From Now Honoka’s Hospital Room Screenshot

In this wonderfully charming yet sinister slice of life adventure, reacquaint yourself with forgotten friends, discover hidden depths as you expose a horrifying conspiracy and learn the truth of your past once and for all.

7 Years From Now Clinic Check Up Room Screenshot

For more information and the latest news, follow PQube on TwitterFacebookTwitchInstagram and our official website: http://pqube.co.uk/ Join the discussion using hashtags #7YearsFromNow and #PQube

Hidden Handhelds: Nokia N-Gage

What if your games had phone on it?

The early 2000s were a thriving time for handheld videogames, with the rise and rise of the Gameboy and the upcoming Gameboy Advance, Nintendo had a monopoly on the market. Mobile phones were also becoming commonplace – being dominated by Finnish telecommunications company, Nokia. The Nokia 3310 and 3315 were massively popular at the time, selling over 100 million units. I bet most of you reading this article owned one at some point! Both these phones also included some simple games on the device, which would become staples of mobile gaming, most notably Snake II, a sequel to the original game which was included on previous Nokia devices.

Nokia 3315 3310 Snake
The hugely-popular Snake II, running on a Nokia 3310.

So you had games on your phone, and this was a massive success; truly one of the best features of Nokia devices. But what if you have phone on your game? Enter the Nokia N-Gage, the logical next step for the company: a handheld game system with telephone functionality, and one of the first ever “smartphone” devices on the market. Announced in 2002 and released the following year, this was to be the challenger and rival to the Gameboy Advance.

That didn’t turn out quite as well as intended… The N-Gage sold 3 million units compared to the Gameboy Advance’s 81 million. But respect to Nokia for entering the competition!

With a 2.1 inch colour display (with an odd 11:13 aspect ratio and 176 x 208 resolution), bluetooth and internet functionality, expandable memory, and even MP3 playback, this was a far more advanced handheld than the GBA which even had “advanced” in its very name! But being technically impressive was not enough to lure consumers into the smartphone gingerbread house.

50% phone. 50% game. 100% cool.

The design itself was undoubtedly ugly, with many consumers referring to its shape as a “taco phone”, with poor positioning of a speaker and microphone that made its use as a phone awkward and uncomfortable. And with a price point of $300USD, the N-Gage was sadly not a commercial success, and Nokia has since admitted the console was a failure, meeting only a third of their initial expectations. At one point they had even discussed putting N-Gage hardware inside of their new smartphone range, but this idea was short-lived and only available on certain devices.

Despite the poor performance on the market, in its limited time in production the N-Gage managed to secure some excellent exclusive titles for its library. Series like Sonic the Hedgehog, Rayman, Splinter Cell, Bomberman, even The Sims had original games and ports developed specifically for the N-Gage. Although the library consists of less than 100 individual games, most of them are impressive for the period!

Nokia NGage Console Games
A selection of N-Gage games, many of which came with detailed manuals.

So the N-Gage was a flop. There’s no denying that. But without its innovation and foray into the smartphone gaming market, would we have the modern smartphones that exist today? Nokia took a risk that did not pay off, but now almost everyone has a smartphone, and you know what’s on that smartphone? Games.

Thanks to my friend WindyCornerTV on YouTube for lending me his N-Gage and game collection for the photos.