FATAL FRAME / PROJECT ZERO: Maiden of Black Water Review (PlayStation 5)

Frame your enemies and face your nightmares in this horrific first-person shooter.

When discussing horror videogames, there are a few key franchises that seem to dominate the market. Series like Resident Evil and Silent Hill are key players in the genre, with other titles like Dead Space, Amnesia, and Outlast more recently achieving critical acclaim. However, there is one particular series of horror games that I’ve seen mentioned repeatedly amongst fans of the genre, to almost universal praise: Project Zero. Also called Fatal Frame in many regions, the series focuses on traditional Japanese horror and an unconventional first-person shooter style gameplay, utilising a mysterious spiritual camera known as the Camera Obscura.

Project Zero Fatal Frame Series Main Characters
Key art from each of the previous Project Zero / Fatal Frame entries.

Now spanning over two decades, this cult classic series has released on numerous consoles including PlayStation 2, Wii, 3DS (as a spin-off), and mostly recently Wii U with the latest entry, Project Zero: Maiden of Black Water. Considered the 5th game in the main series, Maiden of Black Water originally released in 2015 exclusively for the Wii U, and cleverly utilised the console’s Game Pad as a viewfinder for the Camera Obscura. Now over 7 years since its initial release, the game once again rises from the dead in a remaster for PC, Xbox One/Series, PlayStation 4/5 and Nintendo Switch. So does Maiden of Black Water manage to expertly capture the true essence of horror, or does the game lose focus and end up as a Project Zero/10? Read on and find out.

Project Zero Fatal Frame Review PlayStation 5 PS5 Protagonists


“Water purifies all – we are born from water, and to the water we return. The water connects us all.”

Ancient texts tell of a mountain shrouded in mystery, a hallowed bridge between our world and the afterlife, a location both feared and revered by those who may glance upon it: Mt. Hikami. Although it may appear picturesque, this mountain is no place for leisurely hiking; most who set foot on Hikami-yama will never return, driven to madness and eventually committing suicide in horrific and gruesome ways. It is said that even watching the sun set over beautiful Mt. Hikami is said to be an omen that will foretell one’s imminent death.

Project Zero Fatal Frame Review PlayStation 5 PS5 Mt Hikami
Doesn’t it look welcoming?

Though being a spiritual place, Mt. Hikami was once home to a group of sacred Shrine Maidens, guardians of the mountain purified in water, who protect the lost and guide wayward spirits. But that all changed when Hikami was flooded by the Black Water, a liquid essence of Netherworld beginning to seep into our own. The sacred maidens have since disappeared, now replaced by Reliquaries – ornately-decorated caskets that are scattered across the mountain, beckoning new souls to become trapped and suffer within for eternity.

Project Zero Fatal Frame Review PlayStation 5 PS5 Reliquary
One of the ornate Reliquaries filled with Black Water.

Tasked with unravelling the mysteries surrounding the mountain, our story follows three brave (or foolish) protagonists, each of whom have a deep connection to not only the mountain, but also to the spiritual world. Yuri Kozukata, a young girl who can see into the spiritual world and retrieve the souls of the lost, Ren Hojo, an esteemed author whose curiosity for the mountain leads to his descent into madness, and Miu Hinasaki, whose mother Miku (a previous Project Zero/Fatal Frame protagonist) is believed to have committed suicide on the mountain. Equipped with the Camera Obscura, these three face innumerable terrors in order to piece together the corruption now spreading across Mt. Hikami, and the cursed Maiden of Black Water who haunts them.


Despite a complete lack of weapons – not even a single gun – Maiden of Black Water is in essence a first-person shooter, albeit one of the most unconventional you’ll ever play. Where most other games would have the player defend themselves with an entire armoury, sometimes a flashlight, or occasionally even a vacuum cleaner, Project Zero instead opts for a mythical Camera that can damage spectral enemies, essentially exorcising them through means of photography.

With the Camera Obscura as the player’s only defence, each of the three characters must progressively ascend Mt. Hikami, which is divided into numerous different locales, each with a distinct Japanese flair. In an over-the-shoulder style similar to the likes of Resident Evil or Silent Hill, each location is littered with secrets, simple puzzles, and of course enemies that attempt to scare the player at every opportunity. Through use of the Camera Obscura, objects hidden in plain sight must be captured in each area in order to progress toward a specified location, often revealing Psychic Photographs that task the player with photographing particular locations.

Project Zero Fatal Frame Review PlayStation 5 PS5 Walking Visuals Gif
Hesitantly exploring Mt. Hikami is dark and atmospheric.

While this might seem like a leisurely mountain stroll, enjoying some photography along the way, the spirits of the dead will make this visit to Mt. Hikami all the more thrilling. Every location is littered with those who have died on the mountain – horrific, incorporeal beings that can only be damaged with the Camera Obscura. By using the camera’s viewfinder, the player must take precisely positioned photographs to overcome these apparitions. Using the PlayStation 5 controller’s buttons or motion controls, the camera’s frame can be adjusted around each target to maximise potential damage. Each enemy has several hit markers and positioning 5 or more in a single frame will unleash a devastating attack. The key to survival though rests in a Fatal Frame, a method by which a shot is taken with perfect timing as an enemy attacks, stunning them and unleashing a deadly ghost paparazzi barrage.

Project Zero Fatal Frame Review PlayStation 5 PS5 Camera Obscura Combat Gif
Make sure to get my bad angles.” – Evil Spirit

Using the Camera as a weapon is surprisingly creative, as it offers gameplay that sets itself apart from standard FPS horror games. Where most other games emphasise weapon upgrades, Project Zero instead focuses on upgrading the camera itself, equipping it with different film types to vary damage, or unique lenses that provide extra abilities like life-absorption or rapid fire. I’ve never been particularly adept at shooting games and find them quite challenging, but the camera combat of Project Zero was simple to learn and satisfying to master; a real breath of fresh air from so many other stale shooting games.


When playing Maiden of Black Water, there are many times when you’ll certainly be reminded of the game’s age. This is a remaster (not a remake) of a game now 7 years old, and the visuals certainly reflect that. While it may have looked excellent back in 2014, we have since been spoiled by photorealistic graphics like those in Resident Evil Village, which put the graphics in this horror game to shame. But while Project Zero: Maiden of Black might lack the incredible detail of modern games, it almost entirely makes up for this through its brilliant artistic design.

Project Zero Fatal Frame Review PlayStation 5 PS5 Horror Visuals Ghost Marriage
Maiden of Black Water proves that getting married really can be horrific.

The entire series takes visual inspiration from staples of Japanese horror, often featuring female protagonists, a focus on the psychological and spiritual, and incorporates elements of Shinto religion. There are many elements of realism that can be found in Maiden of Black Water, despite its clearly fictional nature. Environments convey a legitimate sense of Japanese culture, as each location draws inspiration from real-life Shinto shrines, grave yards, and sacred locations, all of which carry an authentic tradition that is reflected in the game’s art. Here are some excellent examples of the game’s beautiful yet macabre design:

Enemy design too is a crucial component of a chilling horror games, and Maiden of Black Water is a prime example of this. Many of the spirits are horrifying, decaying and decapitated, lurking in the player’s peripherals or appearing suddenly at unexpected moments. In contrast, the game’s most terrifying enemies are particularly beautiful, with gorgeous shrine maidens and brides used as a key component of the game, only to deceive the player when their faces distort and melt. This is most noticeable during the game’s flashbacks, which are represented as stylised video footage that can be viewed upon defeating spirits.


Even the most terrifying horror game would feel incomplete without convincing sound design. Thankfully, Maiden of Black Water is still just as impressive in this respect, with subtle audio that expertly matches its setting. Don’t expect over-the-top terror or a memorable soundtrack – this is a horror game where its minimalist audio proves that less can be more.

Each location is accompanied by an unsettling ambience, whether this is the creaking of an old shrine, the rustling of a haunted forest, or the wails and groans of distant spirits. When played with a pair of headphones, Maiden of Black Water will satisfy the ears of even seasoned horror enthusiasts. Here’s a short snippet of some ambient audio from the game:

Players will also be pleased to know that the game features dual-track audio, meaning voiceovers can be swapped between English and Japanese at any time. For a more authentic experience I’d suggest playing with Japanese voiceovers, though for those of you who aren’t fond of reading subtitles, as least there’s the option to play in English as well. It’s always welcome to have these sort of options for preference or accessibility reasons.


For a linear, episodic horror game, there’s a surprising amount of extra content in Maiden of Black Water. The main story spans approximately 15 – 20 hours depending on the player’s aptitude, and this can be played on one of three difficulties, with players being awarded a rank at the end of each episode. Accumulating spirit points during each episode can be spent on camera upgrades, unlockable items, and additional costumes for the three main characters. There’s also an entirely new post-game story available once the main game is finished, where the player takes on the role of a character from a completely different series, and removes the Camera Obscura completely, requiring stealth to avoid confrontation instead.

If snapping pictures of spirits isn’t enough camera action for you, there’s also a “photo mode” included that can be activated at any time. This allows the player to frame each setting however they wish, changing various settings and positioning character and enemies in each scene. It’s simple to use, and can create some interesting shots with minimal effort, like the one below.

Project Zero Fatal Frame Review PlayStation 5 PS5 Photo Mode
Spirits in Project Zero are always willing to reach out and lend a hand.

Lastly, if you’re a big fan of the series, you might want to splurge and purchase the Digital Deluxe edition of the game, which is clearly aimed towards Project Zero/Fatal Frame fanatics. This DLC comes in the form of additional costumes based on previous protagonists, and a comprehensive digital artbook. The artbook is quite impressive, with concept art and entire soundtracks from each of the previous games to be explored. Disappointingly, it completely dismisses the existence of the fourth game in the series, Mask of the Lunar Eclipse, which has sadly never been localised.


As my first foray into the Fatal Frame/Project Zero series, Maiden of Black Water left me feeling both scared and impressed, an unusual combination. With a unique blend of creative combat and traditional Japanese influence, it’s now clear why the series has gained such a dedicated cult following and a reputation for being one of the best in the horror genre. While the Maiden of Black Water may be showing her age in some respects, this is still a title that’s bound to satisfy those who enjoy playing games on the edge of their seat. Above all else, this is a disturbing game that will leave you wanting more, and like the Maiden herself, will beckon its players to explore the rest of the series.

So, why should you play it?

  • Creative and satisfying camera-based combat.
  • Disturbing setting and horror atmosphere.
  • Beautiful yet macabre art direction.
  • Fond of Japanese culture? You’re certain to enjoy this.
  • Great introduction to a cult classic horror series.

But why shouldn’t you play it?

  • Unnecessarily repetitive gameplay and some tedious backtracking.
  • Visuals are slightly outdated, reminding you of the game’s age.
  • Characters display the emotional depth of a cardboard cut-out, even in the face of death.

A review code on PlayStation 5 was provided by the publisher for the purpose of this review.

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AKIBA’S TRIP: Hellbound & Debriefed Review (PlayStation 4)

The action RPG that’s been stripped completely bare.

There’s no denying that Japan is responsible for some seriously messed up games. Chances are you’ve come across at least a few videogames made in Japan that are questionable at best. There are popular ones that are eccentric and outlandish (Katamari Damacy), trippy experiences that emulate what it’s like to be on hallucinogenic drugs (LSD: Dream Emulator), games featuring scantily clad macho men hurtling through space (Cho Aniki), pinball featuring squealing scantily clad girls atop the table (Senran Kagura: Peach Ball), and a plethora of games that I shouldn’t even talk about unless I want the police at my door.

Aah, Japan…

Then it should come as no surprise that the game based on fighting your foes by stripping their clothes originated in Japan, and is even set in the very heart of Japan’s world-renowned pop culture district: Akihabara. First released in 2011 exclusively in Japan for the PlayStation Portable, AKIBA’S TRIP took the unconventional and risqué concept and managed to turn it into an action RPG. Considering the PSP was on its last legs in the West during this time, the game never made its way to our shores. However, we would later receive the sequel, AKIBA’S TRIP: Undead & Undressed, on PS3, PS4, PS Vita and PC.

Now that it’s been over 10 years since the original release, AKIBA’S TRIP is back and released in English for the very first time. So strip down, take a seat, grab some Pocky, and let’s dive headfirst into Akihabara in our safe-for-work review of this borderline NSFW RPG.


As the epicentre of pop-culture, Akihabara is truly a paradise for otaku, anime fans, gamers, and cosplayers. It’s a literal heaven on earth for fans of anything nerdy. Having completed my pilgrimage to Akiba three times, I know first-hand how incredible this ward is, like a bustling city in itself, streets lined with fascinating shops and the crowds that flock to them.

Chuo Dori, the main street in Akihabara, is home to everything pop culture.

Sadly, Akihabara is in peril. Rumours are circulating of a group known as the Shadow Souls – dark, vampiric beings who take the form of regular people, and feed upon the blood of otaku. Anyone attacked by a Shadow Soul is afflicted with a curse known as Shut-in Syndrome, a disease that is quickly spreading throughout the inhabitants of the city. Those with Shut-in Syndrome become particularly vulnerable to light, and are forced to live life completely indoors, never again to venture into Akihabara’s busy streets. This plague is not only crippling Akihabara’s citizens, but even the suburb itself is at risk.

Evil has never been so cute.

That’s until one fateful day where the player encounters a particularly unique Shadow Soul, who through a tender kiss, shares her blood with the protagonist. Gaining the powers of a Shadow Soul while retaining their humanity, the player sets off on a mission to avenge his friend who has been afflicted, and in doing so stumbles across an organisation named NIRO. Together with a team of unlikely heroes known as the Freedom Fighters, a ragtag group of otaku, the protagonist and the organisation must work together to unravel the source of the Shadow Souls, and their fearless leader, the Mother Soul.

Generic otaku, ponytail otaku, maid, and… Professor Oak? What have they done to you!?

For a game that seems like it would be almost entirely fanservice, there’s quite an intricate plot to be explored in AKIBA’S TRIP. What starts out as a slow, carefree stripping spree, eventually delves into a plot brimming with deceit, intrigue, and mystery, with writing akin to a teenage fanfiction.


Set entirely in downtown Akihabara, the game unfolds over the course of a series of missions as the player begins to investigate the mysterious beings roaming the streets in broad daylight. Though powerful, the Shadow Souls have one distinct weakness: sunlight. By identifying these foes using a special camera, you’ll have to wail on them until their clothes are fragile enough to be torn off entirely – once completely exposed, the enemy will immediately perish in the sun like a pale otaku.

Remember, folks, a gentleman always leaves a woman’s clothes on.

However, this goes both ways. The main character, having gained the powers of a Shadow Soul, is also susceptible to sunlight, and must remain clothed at all times like a respectable human being. Enemies will have the chance to fight back and tear off your clothes if you’re not careful. This means that having a full set of equipment at all times is vital, and you’ll need to go into battle with appropriate headwear, upper and lower garments. These can also be retrieved from enemies, however the appropriate guide will need to be purchased at a shop, otherwise the clothes are simply torn and destroyed once removed.

Outside of combat, there are several other key elements to the gameplay. Quirky side missions will see the player helping out the residents of Akihabara with their odd requests, and be rewarded handsomely with some hard-earned yen. Players can also learn new skills from the Master of Stripping, who presents various challenges that will let the player earn rare clothing sets and new skills. Several minigames are also available, including an incredibly basic claw machine, quiz game, and strip scissors paper rock. Overall I enjoyed the addition of Pitter the most, which is a social network messenger that is available on the protagonist’s phone. By checking into Pitter occasionally you’ll get snippets into active missions, the goss about Akihabara, and mostly just some incredibly hilarious nerdy conversation. It’s like I’m actually on the internet!

Pitter is actually hilarious. Definitely worth checking in regularly.

Despite all the added extras in the game, there’s one particular activity you’ll likely spend most of your time doing: stripping people. Surely that’s going to be the highlight of the game, right? I mean, it’s basically all about stripping. Well about that…


To put it lightly, the combat for the most part is unenjoyable, clunky, and unresponsive. If this was a serious fighting game without any of the stupid humour or ridiculous concepts like stripping your enemies, you’d more than likely throw it immediately in the trash.

Is this game even legal?

Playing out like a generic 3-button brawler, the combat is as basic as possible. By tapping triangle you’ll attack the enemy’s headwear, square will damage their shirt, and X will pummel their trousers. An array of weapons are available, including boxing gloves, swords, books, even old computer monitors. There’s also the option to dodge and block, though I progressed throughout the entire game without using either of these. Once you’ve damaged an item of clothing enough, you’ll receive a prompt to hold down the corresponding button and be able to tear off that garment. This can also be chained into a combo, taking off clothing from multiple enemies at once in a row, which helps significantly when surrounded by numerous deadly frogs.

Be sure to watch out for gangs of frog people if you ever visit Akiba.

What initially seemed like an amusing and light-hearted concept quickly became monotonous and tedious. Every fight is exactly the same, and requires almost no tactics or skill. Even the boss fights are unbelievably plain and feel just like fighting another enemy on the street. Towards the end of the game I was dreading any further fights, as the entire ordeal became such a pain that I just wanted to end.


I’m going to be brutally honest here. AKIBA’S TRIP is quite possibly the worst looking game of 2021. Considering it’s essentially a “remaster” of a PSP game, I wasn’t expecting too much from the graphics department, though I was expecting more than this. The updated visuals feature new character models, improved textures, and modified lighting, and full 1080 resolution, but still feel as if they belong in another era. For a game that relies heavily on fan-service and eye-candy, there’s surprisingly little to enjoy here.

Left: the original PSP visuals, Right: the updated PS4 visuals.

That being said, the game does somehow manage to replicate Akihabara quite well through its outdated visuals. The streets are based on actual locations and have distinct shopfronts that parody actual buildings in the area. Environments too feature a pleasant filtered light that washes through the skyscrapers from time-to-time, which is an attempt to modernise the PSP-era aesthetic.

Just another day in Akihabara.

Luckily, there are some redeeming features. Character art and short occasional cutscenes are now far more detailed, and have an attractive manga/anime art-style, though I only wish the same effort could have gone into the rest of the game.


The music of AKIBA’S TRIP is by none other than Toshiko Tasaki, a name you may not be familiar with, but chances are you’ve played a game featuring her music. She’s responsible for the music of the original Persona game, Persona 2: Innocent Sin/Eternal Punishment, and several of the Shin Megami Tensei games. An impressive repertoire of excellent game music! Most of the tracks are inspired by those that you might hear in the real life location – there are upbeat poppy songs, some vocaloid, and others that feel as if they would fit right into an anime series. The game does however feature a proper OP by ClariS – if only the rest of the music was up to this standard!

“Dreamin” by ClariS

On the other hand, the audio of the voice acting is easily one of the best parts of the game, and makes dialogue much more enjoyable. Each character seems to embody a particular otaku stereotype, which is emphasised through their voices and intonations. It’s easy to pick the nerdiest of characters simply by the tone of their voice, or the villains by how sly and mischievous they sound. This can be swapped between Japanese/English at any point, but if you’re playing it in English then why are you even playing this game?


For a game concept as ridiculous and light-hearted as stripping your enemies, AKIBA’S TRIP somehow manages to do so in a bland, boring, and sometimes even unenjoyable manner. Many aspects of the game are already showing their age, particularly the poor visuals and the unintuitive combat – it’s a game that feels like an odd experience to be playing on a modern home console. There are, however, some redeeming factors that may convince you to stick through the entire game: plenty of otaku humour, amusing dialogue, and a reasonably accurate representation of Akihabara (albeit with far more stripping than what I’ve seen when I visited). If you’re a dedicated fan of Japan and its pop culture, this game may amuse you, but if you’re not that way inclined, then you’ll only be stripped of your dignity instead.

So, why should you play it?

  • Amusing dialogue and comedy from a wide cast of characters.
  • Reasonable representation of Akihabara.

But why shouldn’t you play it?

  • Clunky, unintuitive combat.
  • Dated visuals that look out of place on modern consoles.
  • Incredibly repetitive gameplay.
  • Story that reads like a fanfiction.

A review code on PlayStation 4 was provided for the purpose of this review. The game was played and footage captured on a PlayStation 5.

ozgameshop FOR THE GAMERS

Judgement Review: PlayStation 5

In the Japanese criminal justice system, the people are represented by two separate yet equally important groups: The detectives who investigate crime, and the lawyers who prosecute the offenders.

Actually, in this case it is just one man.

This is his story _DUN DUN_

The Yakuza series is a mainstay of the PlayStation library. The first title was released in Japan way back in 2005 for the PlayStation 2. Since that time a total of 8 main-line games and 3 spin-off titles made by Ryu Ga Gotoku Studio have been released outside of Japan with even more spin-off games available in Japan only. Initially the series could only be found on the PlayStation console family but now all of the titles can be found on Xbox/Windows as well.

There is a lot of convoluted history and backstory in the main Yakuza series, and with even the ‘shortest’ game in the series typically taking 20+ hours for a first playthrough. It can be a bit daunting for new players to just jump in to a Yakuza game. However, the spin-offs and Judgement in particular, are the perfect opportunity to get a feel for the setting, gameplay and storytelling that the made the Yakuza games so popular. 

Yakuza Series PS4 PS5
The main Yakuza series is a story that spans across multiple games.

Judgement does not have any characters returning from the main series and I believe this helps the game come across as fresh and allows it to maintain an individual identity despite the setting itself being very familiar. It also allows newcomers to fully enjoy the game without needing to play through 200+ hours of previous Yakuza games. So, what is Judgement actually about?


Judgement is set in the Yakuza series’ staple fictional district of Kamurocho in Tokyo, Japan. Kamurocho doesn’t actually exist, but is based on the real-world red-light district of Kabukicho. Here we take the role of lawyer-come-private-detective Takayuki Yagami, using his full skillset from both occupations to solve a serial murder case involving the warring Yakuza clans that reside in Kamurocho. Early on in Judgement we are presented with Yagami’s tragic backstory that explains his decision to leave the uptight legal profession and become a cool, leather jacket-wearing private detective.

After the prologue we get started with Yagami taking on the investigation of a death in the ranks of Kamurocho’s Yakuza. This is the third Yakuza death with a heinous modus operandi involving removal of the eyes with an ice pick. Initially, Yagami is hired by the Tojo Clan to find evidence to exonerate a clan Captain of the latest murder. Through his investigations, Yagami discovers something much more sinister at play. The plot is well written and involves some twists and turns that do surprise, but without ever feeling forced or ‘unrealistic’ – as was sometimes the case in the mainline Yakuza series. It is difficult to go into much detail without spoiling the story (which I won’t do here), but at times it does feel like you are playing through an episode of Law and Order. Except in Japan…with an ex-yakuza sidekick…and parkour street fights.

Yagami Kaito Judgement PS5
Main character Yagami (left) and ex-Yakuza lieutenant, Kaito (right).

Yagami is assisted by a varied cast of unique characters including his ex-Yakuza sidekick Kaito, a crooked cop and the team from his former Legal firm. All of the main cast are extremely well-written and fleshed out with backstories that are drip fed to the player throughout the game. Yagami and Kaito in particular are very likable characters who have some great quality banter. Despite being a serious game with a serious plot there is plenty of humour here as well.


The Yakuza series is known for its hard-hitting beat ’em up battle systems, and Judgement is no different. Combat is most definitely a strength of this game with Yagami having mastered two different fighting styles – the Crane style that is focussed on crowd control, and the Tiger style which is best suited for combat mano-e-mano. As usual there is no end to the number of environmental objects that can be used to your advantage, from traffic cones and trash cans to shop signs and bicycles – anything you can pick up can be smashed into your opponent’s face. Yagami is much more agile and athletic than Kiryu (the protagonist of the 6 main Yakuza games) and this allows for a fighting move-set that utilises parkour-style actions such as wall running before flinging yourself towards an opponent with a back flipping axe kick. Also returning are the ‘EX‘ finishing moves that cause devastating damage and look absolutely brutal.

Judgement PS5 PlayStation5 Combat

Personally, I played through the game on ‘Normal’ mode and did find throughout the game that the majority of fights were a little on the easy side. With the various support items available and the ability to pause the game and use them anytime it is difficult to get a ‘game over’, and even if you do the game is very generous in allowing you to retry the fight immediately. Still, the combat looks great, feels great, and doesn’t get boring as you keep unlocking new moves and actions as you gain experience.

Judgement continues the trend of what Ryu Ga Gotoku Studio has become known for with the Yakuza series: content, side quests, mini games and LOTS of them. Alongside the usual mini-game culprits in the SEGA arcade games, baseball batting cage, darts, casino games, shogi and Mahjong; Judgement provides some a couple of new flavours in 3D Drone Racing and a virtual board game. You can spend many hours getting distracted from Yagami’s quest (just like I got distracted from completing my play-through for this review) because there is so much to do here and it is all well made and fun to play.

The SEGA arcade options this time include the full arcade ports of: Fighting Vipers, Viruta Fighter 5 – Final Showdown, Puyo Puyo, Fantasy Zone, Space Harrier, Motor Raid, and ‘Kamuro of the Dead’ which is a shooting game similar to House of the Dead.

Judgement PS5 PlayStation 5 Arcade

Judgement definitely has that feeling of ‘just one more side-quest’, ‘I need to go out on one more date with Sana-Chan’, or ‘damn it I’m not turning this off until I win that last item out of the crane game’.

There are some elements to Judgement’s gameplay that are new to the series, though to me these are some of the weaker parts of the game. The majority of these are introduced early, but do not really evolve as you play through the game. First up is a ‘search mode’ where you are presented with either a crime scene or a still photo and need to find clues to progress your investigation by zooming in and highlighting the clue – not particularly exciting or engaging. There is an extension of this mode where you need to sneakily photo a suspect in a compromising position but still not really a section of the game you can look forward to.

Judgement PS5 PlayStation 5 Search Mode

Secondly there is a ‘tailing mode’ where Yagami must follow a suspect or person of interest through the streets of Kamurocho without being identified. This fares a little better than the search mode, but often just feels like the game is being slowed down or padded out. That being said, it can get your heart racing if you lose your mark and need to quickly locate them again.

Judgement PS5 PlayStation 5 Tailing Mode

Finally there is the ‘chase mode’ where Yagami must chase a person (or object) though the streets of Kamurocho. This is much more frantic than the other new modes, but really it is only a glorified quick-time-event button-press-a-thon.

Overall, the new modes do strengthen the feel of Yagami being a private detective, but there is no real challenge or even an ability to fail these sections. I do appreciate that the developers tried something a bit different, and there is certainly scope here to build on these for future games.


Anyone familiar with the recent Yakuza games will know what they are in for here. The ‘Dragon’ engine previously used for Yakuza 6 returns here and brings the bustling streets of Kamurocho to life. Kamurocho is designed in gorgeous detail and you can see the effort that has been put in to every aspect of the buildings, streets and neon signs of this red-light district. From the bright lights of the SEGA arcade to the gritty alley-way behind a dodgy bar, Kamurocho looks as good here as it ever has before. It really feels like you are walking the streets of busy Tokyo.

Judgement PS5 PlayStation 5 Kabukicho Kamurocho

The people you meet on your quest are also drawn with extremely life-like qualities. For me, other than Naughty Dog I think the team at Ryu Ga Gotoku had some of the best facial animations that could be found on the PS4, and these have been further enhanced to beautiful 4K60FPS visuals on the PS5.

Combat also puts the PS5 to the test with various objects and particle effects flying around. Despite this I never encountered any observable issues with frame rate dips. Throughout my time with Judgement there were never any obvious issues with the visuals that dragged me out of the experience. My only minor quip was the colour choices for some of the mini-map tracking that I found difficult to see clearly (I am partially colour blind) but it definitely wasn’t a game-breaking issue.

Being an upgraded PS4 game this isn’t going to be the best looking game available for next-gen, but it is certainly no slouch.


One of my favourite parts of Judgement is the original Japanese voice acting. It is stellar. Yes, you can play the game with English voice acting if you wish, and it is serviceable, but it just doesn’t bring the same gravitas. If you are playing a Yakuza game with English voice acting, just like with anime, you are doing it wrong. Personally for me the Japanese is the best option from the perspective of audio-visual engagement – because the character animations are synced up with the Japanese audio and it can look very weird with the English turned on.

Elsewhere, the ambient sounds of Kamurocho help bring the town to life. Traffic, the murmur of people as you walk past and the cacophony of noise emerging from Pachinko parlours really make you feel like you are in Tokyo.  The sound effects in combat work to pass on the severe impact when you strike your opponents (and when you are struck yourself).

The soundtrack and background music are never in your face, but help to build the tension of Yagami’s investigation and the developing story. At other times the subtle melancholic and noir-esque jazz tracks can help you relax and enjoy the city when you are not rushing to complete story based tasks.


Judgement is yet another killer entry into the Yakuza series, but it can be enjoyed alone without any prior experience required. The cast of characters are well-written and more importantly the Japanese voice acting is top-notch. The story draws you in with intrigue and never feels predictable or cliché.

Playing only the main story quests will still give you a good 20+ hour experience, but with everything you can do here there is well over 80 hours of gameplay. The amount of side content and mini-games mean there is really about five different games’ worth of entertainment here. I must have spent at least 3 hours alone playing Fantasy Zone in the SEGA arcade. If you are looking for ‘value for money’, this is a game for you.

What started in the west as a very niche Action/Adventure/Beat-em-up PS2 title has grown into a triple A series that is now moving into different genres (the RPG insanity of Like A Dragon). Judgement is not only a great place to start for new people wanting to dip a toe into the franchise, but it is an excellent standalone game that has been upgraded to take advantage of the power of the PS5. It is still worth a play on the PS4 if you aren’t one of the 5 people that own a PS5, and if you are eventually lucky enough to find one you can take advantage of the PS5 upgrade for free.

In the 24 hours before completion of this review, the news broke that the sequel to Judgement is coming VERY soon. ‘Lost Judgement‘ will release internationally on 24 September 2021. I can’t wait.

Lost Judgement PS5 PlayStation 5

So, why should you play it?

  • You are already a fan of the Yakuza series and want to experience more of the dark underworld of Kamurocho.
  • You love anything Japan.
  • As a lawyer/detective you have always wanted to knee a Yakuza in the face.
  • You enjoy procrastinating from the task at hand with darts, Drone racing or classic Sega Arcade games.

But, why shouldn’t you play it?

  • Gratuitous violence isn’t really your thing.
  • You prefer a more linear streamlined experience with no distractions.

A review code on PlayStation 5 was provided for the purpose of this review.