Resident Evil Village Review (PlayStation 5)

There’s no Professor Layton here to help you in this curious village.

It’s no stretch to say that Resident Evil is videogaming’s most iconic and influential horror series. What started with humble beginnings on the PlayStation 1 in 1996 (“Jill sandwich”, anyone?) has evolved and morphed like many of the series’ grotesque enemies into a beast that has become a momentous cultural phenomenon. Boasting an extensive library of 27 separate videogames, eight main titles, numerous films (both live-action and animated), and now an upcoming Netflix TV series, Resident Evil is Capcom’s best-selling franchise and has been hugely influential in popular culture.

Resident Evil Series Compilation PlayStation
A picture I took earlier this year showcases RE games across multiple console generations.

The original game, set in the eerie Spencer Mansion, introduced the enigmatic characters, Chris Redfield and Jill Valentine, and almost single-handedly created the genre for which the series is now so well-known: “Survival Horror”. Having been over 25 years since the launch of the inaugural title, it’s no surprise that the gameplay has needed to change and adapt significantly. Fixed camera angles soon became outdated, and as of Resident Evil 4 the player was given complete control over the camera and would play through an over-the-shoulder third person view. This style of gameplay became a series staple for many years.

Resident Evil 4 Gamecube Chainsaw
Resident Evil’s over-the-shoulder camera was used for many of the series’ entries.

Fans were polarised upon the release of Resident Evil 7: Biohazard, which saw another dramatic shift in gameplay to a more immersive first-person perspective. This was the first main Resident Evil title to be experienced entirely from the view of the main character, Ethan Winters, which allowed the player to become completely absorbed, especially when playing in virtual reality.

Four years since the launch of RE7, we once again step back into the shoes of our ever unfortunate protagonist, as the franchise slowly shuffles away from its zombified roots and instead takes a bounding leap into the realm of vampires, lycans, and dark, grim fantasy in its newest entry: Resident Evil Village.

Plot

Set three years after the terrifying events of the Baker Mansion in Resident Evil 7, the incredibly-unlucky Ethan Winters is happily settling down to live out a quiet life in his gorgeous house nestled in the mountains of Europe. Having rescued the love of his life, Mia Winters, years prior from the clutches of a deadly mutagen, Ethan can finally enjoy a moment of peace with his infant daughter, Rosemary.

…or so he thought.

Resident Evil Village PS5 PlayStation 5 Mia winters Ethan Winters Home
You’re given a brief glimpse into Ethan’s peaceful life before that dream is shattered.

During a dramatic turn of events, Ethan’s life is ruined in mere moments and he finds himself abandoned on the outskirts of a mysterious village. Much to his dismay, there’s no Professor Layton to help him in this curious village. Despite the occasional puzzle, it is mostly “filled with blood and death” as one of the NPCs so appropriately describes it. In a state of disarray and dilapidation, this once humble hamlet is now overrun by hordes of lycans and horrific creatures thanks to a most mysterious figurehead whose name is whispered by each of the residents: Mother Miranda.

Resident Evil Village PS5 PlayStation 5 Mother Miranda
Ethan’s new family welcome him to the Village.

Ethan’s only hope in recovering that which he lost is to delve deep into the village, confront the terrors within, and unravel the macabre mysteries behind the mysterious Mother Miranda and her subordinates.

Gameplay

Fans of any previous Resident Evil game are likely to be thrilled with the gameplay offered in Village, as it draws inspiration from some of the series’ most popular titles. As a direct continuation, the base gameplay is most similar to that of Resident Evil 7. Through the eyes of Ethan Winters, you’ll once again be thrust into horrific locales and fend for your life in tense situations that will often require you to think on your feet.

The pacing of the game changes dramatically with each hour of gameplay – initial areas are slow-paced and allow exploration, while others will halt you and require you to stop and solve a puzzle in order to advance. In complete juxtaposition there are certain segments that quickly become frantic, involving swarms of enemies, where a split second could be the difference between Ethan’s life and death. Combat in these situations is often quite fast-paced, and the game provides an array of weapons at Ethan’s disposal to defend against the vast horrors he encounters. While the standard enemies are easily dispatched, boss fights become bullet sponges that will require you to use all weapons at your disposal.

Resident Evil Village PS5 PlayStation 5 Blood Pool Puzzle
Simple puzzles can be a nice break from running for your life.

Those who have played Resident Evil 4 (my personal favourite of the series), will be able to make some clear connections to Leon S. Kennedy’s romp through another unwelcoming village. Exploration has a feeling much like RE4, with detailed maps, sprawling village areas, secret passageways, and shortcuts scattered throughout. You’ll also need to obtain and combine key items in order to progress, many of which give off a distinct RE4 vibe and are stored in an inventory not dissimilar to the Attache Case. Enemies regularly drop items which can be collected and sold to The Duke, who is essentially Village’s version of the mysterious Merchant. By visiting The Duke’s establishment, you’ll be able to exchange currency for weapon attachments, ammunition or items that can be used during combat. The game also includes a weapon upgrade system almost identical to that of RE4.

There is plenty to be “enjoyed” with respect to the gameplay of Resident Evil Village, and I found myself most immersed when exploring the game’s narrow hallways, cramped caves, or derelict ruins. Though it does not manage to achieve the same degree of terror as Resident Evil 7 (which was truly frightening, especially when played in VR), these situations create an incredible atmosphere that will not necessarily frighten, but instead immerse the player in the game’s gripping setting.

Visuals

If the devils in the detail, as the old adage goes, then Village is truly demonic. Graphical finesse in Village far surpasses any previous game in the series and is one of the most breath-taking games available for the current console generation. When played on a large 4K screen in a dark setting, your eyes will sometimes deceive you with environmental graphics that appear close to photorealism.

Resident Evil Village PS5 PlayStation 5 Environment Graphics
Simple environments devoid of colour are completely packed with detail.

Gorgeous, intricate, gothic architecture like that of Castle Dimitrescu is a sight to behold, and offers stunning sights that will have most players pausing to appreciate the extensive detail. At times I had to remind myself I was actually playing a Resident Evil game and not something along the lines of Bloodborne, as you’d easily be mistaken from some of the screenshots below.

While you’ll have plenty of time to appreciate the detailed environments, it’s in the games most fast-paced, intense moments that you gain brief glimpses into the horrific, grotesque enemies who reside within the village. In a series that once had such a focus on zombies, enemy designs now instead seem to draw heavily upon fantasy, as if inspired by some sort of R-rated Brothers Grimm adaptation. You’ll encounter unfathomable abominations, swift and relentless lycans, and of course, Vampiresses whose thirst for Ethan’s delicious man-blood is unquenchable.

Resident Evil Village PS5 PlayStation 5 Lady Dimitrescu Claws
Not many characters have received quite as much internet attention as Lady Dimitrescu.

Audio

With sound design as detailed as its graphics, Resident Evil Village manages to replicate realistic 3D audio and attention-to-detail that will truly engross when experienced with a quality headset. At times I found myself having to guess whether a sound had occurred in the game or in real life. Eerie ambience will have you on the edge of your seat, minute audio details like creaking floorboards or a curtain flapping in the distance will alert you to threats that would be otherwise missed by your vision. This helps significantly when trying to avoid combat, as not only will the audio help the player determine the direction of an enemy, but subtle changes to sound will also help gauge distance.

A vital element of the game’s audio is in the form of voice acting, particularly from Todd Soley, who plays the voice of Ethan. Cries of agony and anguish are almost 100% believable and at times had me wincing and needing to avert my eyes during particularly confronting scenes. Ethan’s pleading for mercy or panicked screams are a brilliant and disturbing voice acting performance that undoubtedly deepens the level of horror. This is unfortunately contrasted with some of the game’s villains who have exaggerated or whacky voices, which become more comedic than horrific.

Extras

Now it wouldn’t be a Resident Evil game without some added bonuses, right?
Shooting galleries? Easter eggs? Boulder-punching competitions?

Thankfully Village provides multiple incentives to keep playing both before and after the credits roll. Throughout the game you’ll be tasked with additional optional challenges to complete, some of which will aid Ethan’s plight significantly. Much like past RE games, there are hidden breakable objects scattered throughout the village in the form of wooden “Goats of Warding” (much like the Mr Everywhere bobbleheads or Mr Raccoon toys). Additionally you’ll be able to take advantage of the game’s photo mode, which can be used at any time to pause and take in your surroundings (even if at times you’d rather not).

The strangest addition comes in the form of four “Labyrinths” to complete throughout the game – these are intricate scale-model structures created by an artist that play out like a combination of Monkey Ball and Captain Toad. You’re first tasked with finding a steel ball hidden somewhere in the village, then upon returning to the Labyrinth you can drop the ball in and guide it through the level. In completing each Labyrinth you’re rewarded with highly valuable items which can be exchanged for some serious coin. Though I can’t help but feel this was a very odd inclusion.

Resident Evil Village PS5 PlayStation 5 Labyrinth Steel Ball
Take a moment to forget about your looming death to play Super Monkey Ball.

These extras, however, pale in comparison to the most alluring additional content in Village: Mercenaries Mode, which is unlocked after completion of the main game. Initially introduced in Resident Evil 3, Mercenaries plays out like an action/time-attack in which you’re tasked with fending off a set number of enemies within a limited amount of time. Levels reuse familiar locales from the main story scattered with various enemy types, and you’ll be able to accumulate money in order to upgrade your weapons as well as gain perks that will assist in future levels. It’s fun, frantic, arcade-style gameplay that will appeal to series veterans and newcomers alike.

Resident Evil Village PS5 PlayStation 5 Mercenaries Mode
Even in minigames, poor Ethan still has such a hard time.

Conclusion

Though less terrifying when compared to its predecessor, and by no means a game that will require a change of pants, Village still offers one of the most gripping, immersive and thrilling experiences in the entire franchise. Intricate level design and captivating audio combined with smooth gameplay and gunplay create an unforgettable survival horror experience. As a direct sequel, fans of RE7 will get the most out of the game’s characters and narrative, though newcomers will easily be able to dive into the horror without feeling too lost.

With approximately 10 – 15 hours required for completion of the story, difficulty levels to suit all players, and enough detail and extra content to keep you engrossed, Resident Evil Village is an impressive foray into the newest generation of consoles and should not be dismissed by series fans or those seeking a thrill.

So, why should you play it?

  • You’ve enjoyed the gameplay any of the previous Resident Evil games, particularly 4 and 7.
  • Looking for a horror game to play on the newest generation of consoles? Village is the perfect place to start.
  • You appreciate high levels of detail and realistic graphics in games.
  • Resource management and smooth first-person gunplay appeals to you.
  • Fans of dark fantasy will be thrilled by the game’s enemies and bosses.
  • Big mommy vampire.

But why shouldn’t you play it?

  • Don’t do well with jump scares? Definitely avoid this one.
  • Seeking a game to truly traumatise and terrify? Try RE7 in VR instead.

A review code on PlayStation 5 was provided for the purpose of this review.

ozgameshop FOR THE GAMERS

Ghosts ‘n Goblins Resurrection Review – Nintendo Switch

You’re gonna suffer, but you’re gonna be happy about it.” – Ronald Weasley on Ghosts n’ Goblins: Resurrection (probably)

If you grew up playing video games in the ’80s or ’90s, chances are you had some exposure to the Ghosts ‘n Goblins series: a side-scrolling platformer known for its notoriously brutal difficulty, unforgiving gameplay, and protagonist Arthur who strips down to his boxers to rescue his beloved princess. What started as an arcade game (no doubt designed to chew through unsuspecting children’s quarters) eventually gained enough popularity to garner entries on almost every gaming platform ever made, as well as numerous spin-off games (including the much-beloved Gargoyle’s Quest/Demon’s Crest).

Above: the original arcade release, Ghosts ‘n Goblins on NES, Super Ghouls ‘n Ghosts on SNES, and Ultimate Ghosts ‘n Goblins on PSP.

Well, for those masochists out there that played the previous games and didn’t drown in a pool of their own tears, or crumble under the sheer weight of their own shame, the series has been Resurrected and finds its way onto Nintendo Switch with a brand new entry: Ghosts ‘n Goblins Resurrection.

PLOT/PREMISE

Do you play a Ghosts ‘n Goblins game for the plot? Of course not. Though they still added one anyway. Like a storybook, the game quite literally unfolds in a scroll to reveal Arthur and Princess Guinevere enjoying stroll on a grassy knoll (as royalty are oft to do), when the helpless Princess is picked up and carried away by demonic forces. Princesses have a tendency to get into situations like this, because why else would our heroic protagonist venture through so many treacherous circumstances if not for love? It’s cliché, and almost identical to all the previous games, but this doesn’t really detract from the game in any way.

Ghosts and Goblins Resurrection PS4 PS5 Nintendo Switch Xbox
Don’t you hate when demons steal your princess before you can even put some clothes on?

In order to save the Princess, you’re required to navigate through numerous hazard-filled levels, scattered with demonic forces who will stop at nothing to break Arthur’s armour and see him humiliated in his boxer shorts. It’s a simple premise that newcomers will find easily approachable and does not stray far from the original formula, which will please series veterans.

Ghosts and Goblins Resurrection PS4 PS5 Nintendo Switch Xbox Map
The first few levels in the game, which kindly allow you to choose how you’re going to die.

GAMEPLAY

If it ain’t broke, don’t fix it. And Capcom has done just that: changed very little in Resurrection. Gameplay is what you would expect from the series, with multiple challenging levels combining tricky platforming with punishing enemy placement, and massive boss fights that will have you almost throwing your controllers in frustration. Arthur can take multiple hits as his armour dismantles, however powerups are plentiful and seem strategically-placed alongside checkpoints to help you with some of the more difficult segments.

Ghosts and Goblins Resurrection PS4 PS5 Nintendo Switch Xbox Red Arremer
Yep, the infamous Red Arremer is back too, and still as annoying as ever.

Combat is a crucial aspect of Ghosts ‘n Goblins – you are given access to 8 different weapons which are dropped at random by enemies or found in chests throughout the level. Some have significant reach like the lance, while others hit closer but deal heavy damage like the hammer, as a result you will have to choose the best weapon for your situation. You’re also locked into attacking in only four directions adding to the retro feel of the game. Though this combat might feel archaic in any other brand new game, it seems fitting for Resurrection, as the gameplay feels just as it did decades ago.

Ghosts and Goblins Resurrection PS4 PS5 Nintendo Switch Xbox Lance
Arthur’s signature lance attack, the starting weapon in the game.

Some neat additions have been included in Resurrection, most notably its adjustable difficulty. The player can choose difficulty (Page -> Squire -> Knight -> Legend) at the beginning of a level and on the fly. After dying you’ll be prompted whether you’d like to swap to an easier difficulty. It’s nice to have the option, even if I ignored it the entire time for risk of damaging my own pride.

Ghosts and Goblins Resurrection PS4 PS5 Nintendo Switch Xbox Fire Fox
Seriously considered turning down the difficulty for this area. But I powered on!

Levels are now scattered with Umbral Bees, which appear like floating spirits that can be collected on contact. Some of these are in very precarious locations, or require quite a bit of skill to collect. These can be spent on a literal skill tree, which will unlock attacks, passive and active abilities that can be used during gameplay. Equipping these to your Magic Waistband will unleash devastating attacks to decimate enemies on-screen, or my personal favourite which duplicates Arthur and any of his attacks.

Ghosts and Goblins Resurrection PS4 PS5 Nintendo Switch Xbox Lightning Skill
One of the first special abilities, which launches lightning across the screen.

If you’d rather not suffer alone, you can now die alongside a friend! The addition of a co-op mode lets player two join in as one of spirits, each of which have unique abilities that can aid Arthur in his quest. It’s a simple addition, but if you’ve got somebody willing to assist, it might just give you that extra leg-up you need to overcome a tricky level.

VISUALS/DESIGN

Without a doubt the most unique aspects of the game are its visuals and artistic direction. The entire game, menus, environments, enemies and bosses are all designed as if they belong in a picture book. It can be a bit jarring for those who have played previous Ghouls ‘n Ghosts games and will likely polarise many players. While I found it to be a bit odd at first, the aesthetic soon grew on me and I eventually found it to be not only quite attractive on the small Switch screen, but very fitting considering the level design moves across like an animated scroll.

Ghosts and Goblins Resurrection PS4 PS5 Nintendo Switch Xbox Headless Boss
The picture book-style visuals are especially noticeable during the game’s boss fights.

Where the previous games in the series have been either pixel art or quite simplistic 3D designs, the new art style of Resurrection seems to offer a refreshing take on existing characters/enemies and adds a level of detail not seen in the series.

SOUNDTRACK

If you’ve played the previous games, you’re probably more than familiar with many other songs you’ll hear in Resurrection. You’ll probably also have slight PTSD hearing them too. What’s brilliant about the soundtrack to Resurrection is how it incorporates the original chiptunes. In paying homage to many of the original songs, the actual chiptunes play at the same time alongside orchestral rearrangements of the songs. It’s almost as if you took a medieval band and a baroque orchestra and you gave them a Gameboy and said, “play this futuristic instrument.”

Most of the themes loop regularly, and you’ll hear them repeat constantly with each death, but I never found them to be grating. The composers have made music for some notable Capcom titles, including Marvel vs. Capcom, Devil May Cry and Monster Hunter. Overall it’s a short but sweet soundtrack coming in at 35 minutes, but cleverly blends chiptunes into vastly-different musical styles.

CONCLUSION

Visuals and minor changes aside, Ghosts ‘n Goblins Resurrection brings back classic retro gameplay that feels just as if it could have been released 20 – 30 years ago. Though this may not appeal to some, it’s a game that is fuelled by nostalgia and will certainly please existing fans of the series. In introducing difficulty levels that can be changed on the fly, Resurrection makes the series more approachable for those who aren’t skilled at platformers or become easily frustrated by failure.

So why should you play it?

  • You like challenging games (or are a masochist).
  • Looking for a game that can be enjoyed in short bursts.
  • You’d prefer simple, arcade-style gameplay over complex games.
  • You’ve previously played and enjoyed any of the other Ghosts ‘n Goblins titles.

But why shouldn’t you play it?

  • If you become easily-frustrated by failure.
  • You’re not a fan of retro games.
  • Not good at platformers? This is not the game for you.

A review code was provided for the purpose of this review.