Beat Saber, but make it metal.
Chances are if you’ve played VR, or even heard of it, you’ve probably encountered a game by the name of Beat Saber. This music/rhythm game took the virtual world by storm with its initial release back in 2018 and still has a massive community thanks to its simplistic but engaging gameplay and regular updates. However, one aspect of Beat Saber just didn’t grab me, and that was the genres of music available. There’s plenty of adrenaline-pumping EDM, synth, upbeat pop music, and even some punk rock, but one crucial genre (and my personal favourite) was almost entirely missing from the tracklist: METAL.
Well thanks to a new VR game by the name of God of Riffs, that guitar-shaped void is about to be filled! Developed right here in Australia by Boss Music Games, this rhythmic heavy metal VR experience has the player slaying hordes of demons to thrashing beats and face-melting guitar in several original songs produced specifically for the game. It’s what’s been described by the devs as a “heavy metal album cover brought to life” and it’s definitely the kind of VR game I can imagine Jack Black playing.
At the moment the game is in its early stages, but the team were kind enough to hook me up with an early access copy – so let’s dive through the gates of hell, pick up our mighty axes, and become the God of Riffs!
If you’ve played Beat Saber, you’ll be able to easily dive straight into God of Riffs. With a trusty axe in each hand, these act as your only defense against the onslaught of hellspawn that charge headfirst towards you. By choosing one of the four available tracks, you’ll have to destroy enemies to the beat of the songs, which is a simple gameplay mechanic to pick up and play, but difficult to perfect!
Swinging around the controllers feels really natural, and becomes seriously satisfying when you’re able to do so perfectly in time with the music. Bonus points are awarded for hitting chains of enemies in a row, but miss too many and they’ll deplete your health bar leading to the God’s demise. Each song lasts approximately 3 – 4 minutes, which feels like the perfect amount of time to get a hang of the rhythm without becoming too exhausting.
Several gameplay options are also available – modifiers to change the speed/intensity of your axe swings, changes to enemies, and an easy/medium difficulty to ensure that players of all proficiency are catered for (with hard being added shortly). Each song also features a global leaderboard to flaunt your hi-score, and though I didn’t get close, it was enjoyable to challenge myself and constantly work towards a better score.
As you’ll notice, the visuals are pretty basic, with cartoon stylised enemies and environments. Though it’s not particularly visually-impressive, it works well in VR and is still successful in immersing you within the game’s world. Gameplay is fluid and looks crisp despite the basic details, though at this stage there aren’t many options to bump up the graphics – something that’s hopefully added in future!
One nice touch is the option to change the level environment for each song – several locales can be chosen and each have a distinct aesthetic. I’d recommend trying all of them out and seeing which level suits each song best. Tracks about fire and demons seem fitting in the lava level, whereas pirate-themed song absolutely has to be played on the edge of the sea.
Now the most important part of any rhythm game – what’s the music like? Well I can happily say that even in early access, the music for God of Riffs impresses. At this stage there are four tracks available, each with distinct melodic style, and equally impressive as music that has been specifically composed for this experience. The tempos vary considerably to provide several different challenges; some are fast-paced thrash metal, whereas others are a bit slower almost to the point of hard rock. The title track is easily the most impressive, and even by itself is a catchy song that I’d happily listen to outside of the game! Here are a couple tracks that you’ll get to smash heads to:
So, what’s next?
Considering the game only recently launched as early access, expect regular updates and new content in the coming months. You can pick it up on Steam for $7.49AUD and at this price it’s well worth it for VR metalheads and anyone who enjoys Beat Saber/rhythm games in general. I’ll definitely be keeping eye out for future updates and keen to hear all the new music that will be added up to the game’s official release!
You can pick up God of Riffs here: God Riffs on Steam
An early access code was provided for the purpose of this article.
All gameplay was played and captured on a Valve Index headset.