Take a trip through the infinite to experience true synaesthesia.
As most PlayStation 4 and 5 owners will (hopefully) be aware – Sony are encouraging people to do the right thing during the COVID-19 global pandemic by giving out a stack of 11 free games to motivate people around the world to stay safe by staying at home. The best part of this deal is that you don’t even need to be a PlayStation Plus subscriber to take advantage of this generous offer. Amazingly, as long as you add the games to your library while the offer is up, the games will be remain available for you permanently to download and play at any time in the future.
By the time you are reading this you have likely missed out on the first available game, Ratchet and Clank 2016, as this was only available to 31 March 2021. But this is your warning to get off your arse and go add the current batch of 9 games to your library RIGHT NOW…so you can sit back down on your arse to get in some quality gaming. Even if you don’t currently have access to a PSVR headset, there is literally no reason to not add the VR only games including the first appearance of the lovable PS5 mascot Astro Bot in Astro Bot Rescue Mission (a great game in its own right).
In addition to the aforementioned Ratchet and Clank 2016 there are some absolute winners here in Sony’s offering that deserve your attention. The survival indie classic Subnautica, atmospheric mystery/puzzler The Witness and bullet-hell rouge-like dungeon-crawler Enter the Gungeon are all high-quality games that have scored well with both critics and player communities alike. Even more crazily, from 19 April 2021 the game-of-the-generation contender Horizon Zero Dawn will also be FREE to download – and that is the ‘Complete Edition’ with additional DLC included!
But what I’m here today to tell you is that there is a better game on the free list. A game that in my mind is an outright classic across the entire history of video games. Yes, a game that is better than Ratchet and Clank, better than Subnautica and BETTER THAN HORIZON ZERO DAWN (I said it)- and that game is Rez Infinite.
I should clarify that Rez Infinite is not the type of game that everyone will enjoy. The ‘on-rails shooter’ genre died out a long time ago as technology passed it by. But Rez it is a truly unique gaming experience that makes the most of the human senses of sight, hearing and touch to invite the player to enter the trance-like state known as ‘flow’ more than anything else this lifelong gamer has had the pleasure of playing.
Rez was originally released on the Sega Dreamcast and PS2 in Japan in November 2001, with western releases following on those consoles through early 2002. The original game saw an HD remaster release in January 2008 that was only available on the Xbox 360.
The version now available as part of the Play at Home package is the fully updated PlayStation 4 release ‘Rez Infinite’, which includes full PlayStation VR compatibility and a whole new game area created specifically for the Rez Infinite version that provides a whole new way of playing the game while also making the most of current technology of Unreal Engine 4. Unfortunately, I don’t have access to PSVR (or Oculus, where Rez Infinite is also playable) so I can’t provide comment on that mode of play. But I can say that when I do eventually enter the VR world, Rez Infinite will be the first thing I play.
The plot of Rez is as bare bones as you can get. Set in the near future, an online network known as “K Project” is created to manage the massive amounts of data through the power of an AI called Eden. As you might guess, the AI is unable to understand the evil and corruption of the human race and begins to doubt its purpose and existence. Rather than going all Skynet, Eden escapes to the depths of cyberspace and shuts down. You play as a hacker attempting to ‘rescue’ Eden from digital infection (viruses) and wake her to fulfil her role in helping humanity.
…Lets be honest, you aren’t playing Rez for the Plot.
The simple controls of Rez have not been changed over the past 20 years. The left stick moves the small targeting reticule around the screen, when over your target you press X to shoot a single shot, or hold X to charge up to 8 shots across up to 8 separate targets. All shots ‘home’ in on your enemies or powerups, but don’t think that makes the game easy. This system comes with an inbuilt risk/reward play style. If you always try and charge to the maximum 8 shots then you might not have time to get another shot out to hit that newly spawned projectile coming your way. However, the process of charging is much faster than mashing out 8 individual shots, especially for the enemies that take multiple hits – some more than 8.
Through each level you may be lucky enough to pick up ‘Overdrive’ charges. Overdrive charges are your typical ‘bomb’ attack that will take out everything on the screen for about 5 seconds. You can hold up to 4 Overdrive charges at once, and there are some sections of the game where you will absolutely need these if you want to avoid taking a hit.
Old-school controls come with old school difficulty. There are no gameplay difficulty settings available here to make things easier for you. Starting from Area 1 your avatar will be level 1, meaning you can take a maximum of two hits. As you play through the game and shoot down your enemies, they will occasionally drop ‘progress nodes’. Collecting 8 progress nodes will allow your avatar to level up to a maximum of level 5, with each level allowing you to take another hit before dying.
There are 5 Areas in the base game each with its own unique boss. Each boss battle actually comes in three difficulty levels (Mega, Giga and Tera) which are based on your performance though the Area – the game adjusts somewhat to your skill level in terms of boss difficulty, though the easier ‘Mega’ bosses can still pack a punch. The Bosses are definitely a highlight of the game and challenge you while never feeling unfair.
On completion of the base game and reaching specific score ratings, you will unlock additional game modes such as boss rush and score attack. It will take new players, particularly those new to this sub-genre of games, multiple attempts to even finish the areas beyond Area 1, and even longer to get ‘100%’ completion ratings. At its core, like any shooter, Rez is an exercise in pattern recognition, memory, and visual awareness. The more you play the better you get, and the more of this magnificent title you get to experience.
The addition of ‘Area X’ to the PlayStation 4 version provides a new way to play Rez. Not only are the visuals and audio massively upgraded (even beyond the HD update), but you are no longer confined to the one-directional ‘on-rails’ control scheme, and can now rotate in full 360 degrees. There was clearly a lot of love put into the latest update to the team, and Area X almost feels like a sequel in terms of quality.
THIS is where Rez truly shines. For this title it is impossible to separate visuals, design and sound due to the way they are so intricately intertwined. Furthermore, every element of the gameplay builds upon the core focus the game – to immerse you in the sights and sounds of Rez.
At the start of each Area the soundtrack, sound effects and visuals are minimal. As you progress each button you press, each shot that you fire and each enemy that you destroy builds upon the soundscape and atmosphere. Each Area contains 10 sections known as ‘Layers’. Cracking each progressive layer of security will further enhance the sound and visual experience of the Area, always for the better.
What starts as the occasional snare drum hit and synth chord evolves as you play into a full-blown tune. And I mean TUNE. New instruments can be added to the soundtrack, the additional sounds you trigger when shooting enemies will change and the wire-frame visuals will twist and morph from simple lines into pulsating pyramids, forests and temples. All of the tracks are electronic music and that might not be your jam. But if you like a lick of EDM, a dash of Drum and Bass, or a sliver of psy-trance – this game is for you.
I find myself uncontrollably becoming a member of the Night at the Roxbury crew so often when playing Rez that I fear I will wake up the next day needing a solid physiotherapy session.
Each of the core game’s 5 Areas and Area X contain a discrete audio-visual experience. Effectively giving you the feeling that you are inside a computer. Think along the lines of Tron…has anybody seen the movie Tron?
The pure sense of synaesthesia is most apparent the in the original Rez’s breathtaking final Area. It is one of my favourite levels in all of video games and it deserves to be preserved in an art gallery for future generations.
Rez Infinite is not a new game. It is a remastered version of a game from 20 years ago that was pretty much the swansong of its genre.
It is a niche retro experience that in all honesty is not for everyone. It can, at times, be brutally difficult. But if you enjoy a great shooter, if you are an audio-visual buff, or if anything said above piques your interest in the slightest, I urge you to give Rez Infinite a try.
Rez Infinite is simply the pinnacle of the rail shooter genre.
So, why should you play it?
- Electronic music is your thing
- You want to experience unmatched audio-visual synaesthesia
- Um, its FREE
But, why shouldn’t you play it?
- …uh, maybe if you don’t own (or have access to) a PS4 or PS5
People, its FREE.
The current Play at Home selection of 9 games, including Rez Infinite, will be free right through to 22 April 2021, so what the hell are you waiting for?!
Note: I own this game on PS2 and I also paid for the Rez Infinite version loooong before the Play at Home games were announced.